Apocryphal Champion's Roar: Unleash a terrifying roar dealing 85% damage, lowering Rage by 50%.Apocryphal Champion's Wrath: At low health, mutate into a beast and deal 110% damage with 50% lifesteal.Apocryphal Demigod's Roar: Unleash a terrifying roar dealing 85% damage, lowering Rage by 50%. Apocryphal Demigod's Wrath: At low HP, morph into a beast and deal 110% damage with 50% lifesteal.Because we didn't want to offer overpowered cores that people who did not participate in the tournament would never be able to earn, some of these cores are only aesthetically different from existing cores. Today we end the latest EpicDuel Tournament, The Hunters' Festival, and honor the champions with a great bounty of prizes, including rare armors, weapons, and cores! Congratulations to all 241 players who participated and enjoy your hard-fought loot! Special thanks go out to Acatriel and Bido who helped craft such an enormous pool of amazing prizes!Īttached to these new prizes are new cores. Varium also lets you create factions, customize your home, and gain an advantage on the PvP leaderboards! And the best RPG gets better with new releases launching every week, so stay tuned to the Design Notes for behind-the-scenes MMO information and become the most epic dueler in all of EpicDuel!īring your RPG strategy to the next level! When you harness Varium crystals, you gain access to powerful weapons, advanced armors, and unique styles in browser based glory. Turn fantasy into reality by creating your custom character to fight your friends in turn-based real time strategy battles. In fact, I’d go as far to say it’s a must when venturing into Quest Hunter on the Xbox One.Action and adventure await you in this epic battle game! EpicDuel is a free to play browser MMORPG featuring PvP (Player vs Player) combat. Quest Hunter is a lot more bearable in a multiplayer setting and speeds up some of the tedium single player brings. Co-op is also a noteworthy addition, with cross-play being supported. Though Quest Hunter still isn’t afraid to punish players who delve into areas they’re ill-equipped for, regardless of their chosen difficulty. Adjustable difficulty options make this open for gamers of any age. Quest Hunter aims for accessibility, which is one element it absolutely thrives in. The idea is there, but the execution feels underutilised and a hindrance. One certain requirement ensures a massive jump in materials is needed to progress, making for an uneventful slog of purging the land of its materials. The idea of building up your hub with materials is fun in theory, but is implemented to offer regular roadblocks. You’ll be dispelling trees and smashing rocks, all in the name of gathering materials for necessary upgrades and plot progression. One of the main aspects of Quest Hunter is gathering. When you’re not exploring dungeons, you’ll be at your home hub, which acts as a means to sell, buy and build new items. The gameplay loop of finding new gear becomes tedious when the reward is a struggle to manoeuvre. An overly confusing menu system prevents this from being intuitive, with all items being bundled together. Being heavily inspired by games such as Diablo, the grind for new loot is prevalent. Exploring dungeons should be one of the main draws, but with the unimaginative combat married with lackluster level design they offer very little incentive outside of new gear to outfit your character.
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